﻿package hunterCommonlib.core 
{
	import flash.display.Stage;
	import flash.events.Event;
	
	/**
	 * ...
	 * @author ...
	 */
	public class HSystem 
	{
		
		public function HSystem() 
		{
		
		}
		static public function setUpdateAfterEvent(e:Event,target):void {
		
		}
	}
	
}